On May 13th, the day preceding DiGRA conference, we are going to host a workshop with the kind collaboration of Leuphana Arts Program. The workshop intends to stimulate a debate about the increasing mutual influence and contaminations between the artistic context and the production of game environments. Game designers often experiment with new forms of storytelling, urban interventions, network-based communications and experimental interfaces. These explorations communicate with the artistic context,


Mar 2015

Bullshit 4.0

I visited CeBIT, Germany’s largest fair for IT and wanted to see what the future will look like. Gamification was a topic, big data as well and the usual suspects of e-Health, driverless cars and smart cities. Everybody seemed extremely positive and eager to step into a decade of wealth and happiness. Amongst the thousands of future-proof, fearless young men in smart suits a spirit from the 50s could be

The organising team of DiGRA 2015 is happy to announce that a game of 3-sided football will take place during the DiGRA conference in Lüneburg, Germany (May 14-17th). Three sided football is a variation on traditional football with three teams instead of two. It was originally imagined by situationist Asger Jorn to explain his notion of triolectics and to counter the oppositional dualism of Marxist dialectics. The game is played by

On Thursday 5th of March the Gamificalion Lab had the great pleasure to host a Board Games Workshop with talks revolving around methods for gameplay design, the articulation of themes as simulations, and the pitching and publishing of concepts. How does a game come true? Why are some board games so short while others so long to play? Does a game get first a topic or first its mechanics? How

Despite the increasing number of commodities being re-shaped and modified as new digital forms, board games have got a new relevance during the last years becoming a very trending subject in crowd funding websites and recovering their role as people´s recurring leisure alternatives. Given the growing importance of the study of new methods of game creation and the scientific analysis of the distribution of games as goods, it is worth

Several members of the Gamification Lab have been talking at Transmediale, in Berlin, January 28- February 2nd. The topic of this year’s edition of Transmediale was ‘Capture All’, and it focussed on gamification, the quantified self, forms of tracking and monitoring and artistic responses to these and other similar trends of digital media. Mathias Fuchs has moderated a panel called ‘Calculated Play? Games as metaphors, medium and method‘, where Kristian Lukic

Yesterday, Thursday 15th, a special meeting of the UK chapter of the Digital Games Research Association (DiGRA) has taken place in London. Paolo Ruffino, research associate at the Gamification Lab, joined the meeting and contributed to the discussion. Most of the meeting has been about the next DiGRA international conference, to be hosted by the very Gamification Lab at Leuphana University on May 14-17th 2015. Participants discussed their papers and abstracts

  Last Thursday, November 13th, the Gamification Lab had a workshop at which very talented artists, designers and developers from different countries participated with projects, practices and theories revolving around audio for games and interactive applications. Costantino Oliva, Italian lecturer at the University of Malta presented principles and theories on game soundscapes. Spanish artist Diego Diaz showcased an interactive playground-affording prototype for collaborative play at public spaces. Cornelius Huber, from


Oct 2014


PlayPublik, the festival for the reappropriation of the city as a playground took place this year in Krakow, Poland, on October 3rd, 4th and 5th. Artists and designers from around the world participated in this event showcasing playful forms that allowed the people to try out different characters and personalities, dare to be cheerful and silly in public spaces, remember childhood games, interact with wearable technology, escape from a drone,


Oct 2014


Playful Media Practices – Collaborative Music and Composition and Gamification at the University of Applied Sciences and Arts Northwestern Switzerland. Mathias Fuchs presented Gamification Lab research at the ludosonica workshop in Basel/ Switzerland on1st October 2014. Three introductory lectures presented research on Sonic Spaces and Playfulness (Fuchs, Leuphana), Game Design (Mario von Rickenbach, Zürich) and Sonic Gamification (Silke Schmid and Franziska Spring, Basel) Mario von Rickenbach presented a handful of his art games including