Keep bullying incidents to the lowest levels possible and for the longest time in this game. Find cells that are bullying each other causing the victims to self-exile from their environment and even undergo death in their runaway attempt. This concept revolves around a sensitive topic handled with elements of casual gaming with aim of affording longer play sessions than ordinary serious games.

 

Download the game! (for Android Devices)

TEAM:
Enrique Perez (lead concept design, production)
Sonia Fizek (concept design support)
Felix Herbst (interaction design, programming, graphic design)
Paul Kirsten (interaction design, programming, graphic design)
Christian Freitag (sound, graphic design, interaction design)